A cleaned up and simplified version of looping level music for Mutant Assault by Pikogames. Removed the dramatic strings and replaced them with a glockenspiel melody for continuity with “Mutant Creeper.”
Every now and then you just have to write something for yourself. Short new synthesizer/shoegaze piece.
I started a Soundcloud group for pieces such as this:
Listen to my new piece for the upcoming game “Mutant Assault” by PikoGames. I’m not quite sure where we will put it, but this will likely be either the main menu music or tutorial/first level music. Let me know what you think so far!
You might have noticed I toned down my compositional style significantly for this one. I think I am finally getting a feeling for the flavor of the game and the rest of the pieces. Reller, Timpson and the USF Music Theory department might have something to say about my appropriate use of counterpoint and compositional devices in this piece. They might actually qualify it as a “composition.” The shame! Also, +1 if you caught the Haydn, “Surprise” symphony reference. Although only classical music nerds or private school types would I suppose; I am definitely the former.
Early sketch of a new game audio track. Sounds like level music to me. +1 if you recognize the avatar for the piece on soundcloud.
Another mix of Clock Song. New ending and mastering. Perhaps went a bit too hard on the compression but it’s a very full mix. Went with a heavier synth sound towards the end while still aiming for the “wall of sound” feel. I may tweak this further if I revisit this piece again.
This mix was created for an upcoming compilation put together by Brigid at our community radio station. If all goes well it should be out in the next month or so. Now back to work on sound design and music for 2 iPhone apps and preparing for continued work on GaiYa when it inevitably starts.
I finally went back and did revisions to this piece. This is the first piece I composed start to finish in Ableton (that wasn’t an experiment or sound design fragment). Compression, EQ, lots of fine detail and plenty of synth work. I really got the “wall of sound” synth feel I wanted towards the end. The rest of the mix is just being enveloped by those sweeping synths. The original patch I was using had the right idea but I tripled it, did a lot of fine tuning and the result is this intense, emotional and overwhelming analog sound. Enjoy and let me know what you think of the new mix.
I have never understood or cared for the term “music producer”. Writing music, regardless of the medium or tools is composition and therefore an act of creation.
The terms producer/production disregard the intimate compositional process and replace it with a bizarre image. I always visualize a lab technician dispensing music out of some highly advanced scientific machinery, pressing it straight to vinyl and shipping it off to dance clubs, factory style. Granted, electronic music creation in particular is highly technical but this is no reason to pretend it is not a personal creative act. I understand the “production” process extends the technical scope of composition to include mixing, mastering, distribution etc and is not just scoring notes on a page. Regardless, I will not refer to myself as a “producer” and instead maintain the humble title of “composer”.
All that being said, I have found myself delving deeper into the many facets of electronic music (which I had previously skipped and felt no compulsion towards exploring). In particular I have been enjoying the various sub genres of hardcore dance music including, gabber, hard trance, hi-nrg, happy hardcore and hardstyle. I have considered taking the diversion into creating some of these genre specific tracks but genre convention and it’s limitations have always turned me off. As compelling as some of this music is (especially the Australian hardcore scene atm) I will probably keep it to a minimum and continue my focus on sound design. The fact that I have never attended a rave or dance party reinforces my limited knowledge of the scene.
A few very positive things have come from my recent interest in electronic music. While at first it was more of a technical fascination, I began to challenge myself to create some of the sounds and learn their techniques (just to see if I could). Luckily, it yielded some great techniques which I have been able to apply into sound design. My procedure for eq-ing, compression and exploiting the stereo image has increased greatly, as has my understanding of the mastering process (and the capabilities of Ableton in this regard).
This whole rant was an odd excursion to begin with. I think it’s over now. Oh also, new revisions of my sound design demo reel preview are coming shortly.
A much needed revision of the “Lonely Robot” theme for “Spare Parts.” Playable here (with the old audio): http://excitemike.com/Spare_Parts
Gameplay video of Macrophage! Also featuring my original sound and music. The team was hardcore and were able to put in some awesome features like an upgrade purchase system. These were the dudes who scoffed at the notion that “sleep was important.” Awesome work guys!
A playthrough Team EW’s GGJ 2011 submission - Gaiya: The Origin of Deep Root.
I supplied original music, sound effects and recorded/processed the dialogue.
Downloadable version here: http://www.globalgamejam.org/2011/gai…
My GGJ Profile: http://www.globalgamejam.org/users/he…
I provided audio for 4 total games during this 48 hour event. You can find more information on them at the above links.
Dream ‘scape gameplay video featuring my original music and sound effects! One of the 4 projects I worked on during Global Game Jam 2011.
Downloadable/playable versions here: http://www.globalgamejam.org/users/hellotroy
Links to playable versions of 3 out of 4 games I did audio for this weekend.
Gaiya = Play as a seedling who must sprout from the depths of post apocalyptic earth to avoid extinction.
Macrophage = You are the last antibody fighting off waves of infectious viruses in a human body
Dreamscape = A platformer which takes place in a “digital dream” where you are the last idea trying to stay alive before the dream ends.
GGJ 2011 now complete at Full Sail in Orlando. I successfully delivered sound and music for 4 games in 48 hours, got a lot of networking done and somehow managed to avoid getting sicker. Of course now the exhaustion is setting in.
This was a fantastic experience and I would gladly do it again. All of the games are posted on the GGJ website and should be downloadble by now. I will post links when I get to a computer (in phone now).
Pictures and video will also be uploaded soon.
Second draft of “Clock Song” before bed. I think it’s coming along.
Pic unrelated, other than being awesome…